Todos os projetos em ordem alfabética A-10 Thunderbolt (Warthog). Estados Unidos da América A160 Hummingbird Unmanned Rotorcraft. Estados Unidos A330-200 MRTT Future Strategic Tanker Aircraft (FSTA). Reino Unido A400M (Aviões Avançados Futuros) Aeronaves de Transporte Militar A-50 Aeronaves Mossas de alerta e controle aéreos aéreos (AEWC). Rússia AC-130J Ghostrider Aircraft. Estados Unidos da América AC-208 Combat Caravan Light Attack Aircraft. Missile aéreo A-Darter Air-to-Air (AAM). Aviação de carga composta avançada da África do Sul (ACCA). Sistema de Satélites Avançado de Alta Frequência (AEHF) dos Estados Unidos da América. Aviões Leves Avançados de Reconhecimento de Alto Desempenho dos Estados Unidos da América (AHRLAC). Mísseis Air-Air-Air avançado da África do Sul de África do Sul (ASRAAM). Reino Unido Aero L-29 Delfin Military Trainer Aircraft. República Checa Aerolight Unmanned Aerial Vehicle. Israel Aerostar Tactical Unmanned Aerial Vehicle. Israel Aeryon SkyRanger sUAS. Canadá AGM-154 Joint Standoff Weapon (JSOW). Estados Unidos da América AGM-158 JASSM (Joint Air-to-Surface Standoff Missile). Estados Unidos da América AGM-65 Maverick Tactical Air-Ground Missile. Estados Unidos da América AGM-88E Advanced Anti-Radiation Guidled Missile. Estados Unidos AH-1WAH-1Z Super Cobra Attack Helicopter. Estados Unidos da América AH-64AD Apache Attack Helicopter. Estados Unidos da América AIDC AT-3 Jet Trainer Ground Attack Aircraft. Míssil de ar-ar-a-ar avançado AIM-120 da China AIM-120 (AMRAAM). Estados Unidos da América AIM-9X Sidewinder Air-to-Air Missile. Estados Unidos da América Air Tractor AT-802U Surveillance e Light Attack Aircraft. Sistema a Laser Arborizado dos Estados Unidos da América (ABL) YAL 1A. Estados Unidos da América Airbus A310 MRTT Multi-Role Tanker Transport AirMule Transporter UAV. Sistema de mísseis de superfície a ar (SAM) Akash de Israel. Índia Al Asad Airbase, Al Anbar. Iraque Altus Air Force Base, Oklahoma. Estados Unidos da América AMX Fighter Bomber. Itália An-124 Ruslan (Condor) Large Cargo Aircraft. Aeronave de transporte multiuso comum AN-132 da Rússia. Arábia Saudita Anka MALE Unmanned Aerial Vehicle (UAV). Turquia Antonov An-178 Transport Aircraft. Ucrânia Antonov An-30 Aeronave aérea aérea. Ucrânia Antonov An-32 Light Multipurpose Transport Aircraft. Ucrânia Antonov An-70 Transport Cargo Aircraft. Ucrânia APID-55 VTOL UVA de minério. Veículo aéreo não tripulado da Suécia Arcturus T-20. Estados Unidos da América Armement Air-Sol Modulaire (AASM) HAMMER Air-to-Ground Missile. França AS 532 Cougar Horizon Helicóptero de vigilância de campo de batalha AS 532 U2A2 Helicóptero naval de busca e salvamento de combate de puma AS 555 Helicóptero naval Fennec AS 565 Helicóptero de mulitrole AS332 C1e Super Puma Helicóptero de motor duplo. França AS550 Fennec Light Combat Helicopter. França ASTOR Sentinel R1 Airborne Stand-off Radar Aircraft. Reino Unido Astra Além do alcance visível (BVR) Air-to-Air Missile. Índia AT-6B Light Attack Aircraft Trainer. Estados Unidos da América ATL3 Atlantique Maritime Patrol Aircraft. França Atlante Tactical Long Endurance UAV. Espanha Atlas Oryx Multirole Helicopter. África do Sul ATR 72 MP Aircraft Patrol Aircraft. Veículo Aéreo nativo da Itália Atrax VTOL. Polônia AV-8B Harrier II GR9 VSTOL Strike Aircraft. Reino Unido Avenic Puma AE veículo aéreo não tripulado. Estados Unidos da América Avpin Wasp Unmanned Aerial Vehicle. Estados Unidos da América AW101 (EH101) Merlin Cormorant Utility Helicopter AW109 Power Light Twin-Engine Helicopter. Itália AW109LUH (Light Utility Helicopter). Itália AW129 Multirole Combat Helicopter. Itália AW149 Multirole Helicopter. Itália B-1B Lancer Bombardeiro Estratégico de Longo Alcance. Estados Unidos da América B-2 Spirit Stealth Bomber. Estados Unidos da América B-52H Stratofortress bombardeiro multirazo de longo alcance. Estados Unidos da América BAe 146 C Mk3 Aviação de transporte militar. Reino Unido Barksdale Air Force Base, Louisiana. Veículo Aéreo Não Tripulado (UAV) dos Estados Unidos da América. Estados Unidos da América Bateleur MALE veículo aéreo não tripulado. África do Sul Beale Air Force Base, Califórnia. Estados Unidos da América Beechcraft T-34 Mentor Trainer Aircraft. Estados Unidos da América Bell 407GT Light Attack Helicopter. Helicóptero Twin-Engine Bell 412EP dos Estados Unidos da América. Veículo aéreo não tripulado Birdeye 400 do Canadá. Sistema aéreo aéreo não tripulado de pequeno porte de Bird-Eye 650D (STUAS). Israel Boeing 737 AEWC Wedgetail Early Warning Aircraft. Austrália Boeing 767 AWACS Airborne Warning and Control Aircraft. Japão Boeing F-15SE Eagle silencioso. Estados Unidos Boeing LGM-30 Minuteman III ICBM. Estados Unidos da América Boeing RC-135 Reconnaissance Aircraft. Estados Unidos da América Boeing T-X Trainer Aircraft. Estados Unidos da América Boeing X-37 Unmanned Demonstrator Spacecraft. Estados Unidos da América BQM-167A Aerial Target System. Estados Unidos da América Brimstone Air-to-Ground Missile. Reino Unido Buckley Air Force Base. Estados Unidos da América C-101 Aviojet Jet Trainer e Ground Attack Aircraft. Espanha C-12 Huron Military Passenger and Transport Aircraft. Estados Unidos da América C-130J Hercules Tactical Transport Aircraft. Estados Unidos da América C-145A Skytruck Light Twin-Engine Aircraft. Estados Unidos da América C-146A Wolfhound Transport Aircraft. Estados Unidos da América C-160 Transall Cargo and Tactical Transport Aircraft. França C-17 Globemaster III aeronaves de transporte tático. Estados Unidos da América C-212-400 aeronaves de patrulha marítima. Espanha C-27J Spartan Tactical Transport Aircraft. Aeronave C295 de alerta e controle aéreos aéreos (AEWC). Espanha C-295M Twin-Turboprop Transport Aircraft. Espanha C295W Transport and Surveillance Aircraft. França C-5 Galaxy Transport Aircraft. Estados Unidos da América C-5M Super Galaxy Transport Aircraft. Estados Unidos da América Cacador MALE Unmanned Aerial System (UAS). Aeronaves de alerta antecipado aéreos aéreos CAEW do Brasil. Israel Camcopter S-100 UAV. Áustria Camp de la Paix (Peace Camp). Base das Forças Canadenses dos Emirados Árabes Unidos (CFB) Suffield. Canadá Cannon Air Force Base, Novo México. Sistema de aeronaves não tripuladas do Cardeal II dos Estados Unidos da América. Taiwan CERES SIGINT Sistema de Satélites. França CF-18 Hornet Multi-Role Fighter Aircraft. Canadá CH-47DF MH-47E Chinook Transport Helicopter. Estados Unidos da América CH-53E Super Stallion Heavy-Lift Helicopter. Estados Unidos da América Changhe Z-11WB Reconhecimento e Helicóptero de ataque leve. China Changhe Z-8 Transport Helicopter. China Cheetah Multirole Fighter Aircraft. África do Sul Chengdu J-20 Multirole Stealth Fighter Aircraft. China Ching-Kuo (IDF) Multirole Fighter Jet. Míssil dirigido a laser CIRIT de Taiwan. Turquia Cirrus Perception Special Mission Aircraft. Estados Unidos da América Clear Air Force Station, Alaska. Estados Unidos da América CN-235 Persuader Maritime Patrol Aircraft. Espanha CN-235-300 Aeronaves de Transporte Tático. Espanha Columbus Air Force Base. Estados Unidos da América Comsat NG Military Satellite Communications System. Satélites franceses COSMO-SkyMed de segunda geração (CSG). Itália CP-140 Aurora Aeronaves de vigilância marítima. Canadá DA42 MPP GUARDIAN Surveillance Aircraft. Missile Aéreo Austria Derby BVR. Veículo Aéreo Não Tripulado Mineral de Israel Desert Hawk III (MUAV). Estados Unidos da América Diamond DA20-C1 utilitário e instrutor de aeronaves. Equador Diamond DA42 Centaur Opcional Pilote de Aeronaves (OPA). Suíça Diamond DA42 Twin Star Utility e Trainer Aircraft. Áustria Diamond DART-450 Trainer. Áustria Dominator MALE UAV. Israel Dornier Do-228 Light Transport Aircraft. Alemanha Dover Air Force Base. Estados Unidos da América DRDO Airborne Early Warning and Control (AEWC) System. Índia Dugway Proving Ground, Tooele County, Utah. Estados Unidos da América DVF 2000 Short Range Mini UAV. França Dyess Air Force Base. Estados Unidos da América E-2CD Hawkeye Early Warning Aircraft. Estados Unidos da América E-3 AWACS (Sentry) Airborne Warning and Control System. Estados Unidos da América E-310 sistema de ar não tripulado de curto alcance (UAS). Avião de ataque eletrônico EA-18G da greve da Polônia. Austrália EA-6B Prowler Tactical Jamming Aircraft. Estados Unidos da América EC 635 Twin-Engine Light Combat Helicopter. França EC-130H Compass Call Airborne Tactical Weapon System. Estados Unidos da América EC-665 Tiger Multirole Combat Helicopter Edwards Air Force Base. Estados Unidos da América Eglin Air Force Base, Flórida. Estados Unidos da América Eielson Air Force Base. Estados Unidos da América Base Ellsworth da Força Aérea (IATA: RCA), South Dakota. Estados Unidos da América EMB-121 Xingu Light Utility Aircraft. Brasil EMB-145 Erieye AEWC aeronave. Brasil EMB-312 Tucano Trainer Aircraft. Brasil EMB-314 Super Tucano ALX treinador e avião de ataque leve. Brasil Embraer Phenom 100 Multi-Engine Pilot Trainer Aircraft. Reino Unido Enaer T-35 Pillan Trainer Aircraft. Sistema aéreo aéreo não tripulado do Chile Euro Hawk (UAS). Alemanha Helicóptero de asa fixa híbrida Eurocopter X3 da Alemanha. França Eurofighter Typhoon Multirole Combat Fighter FA-18EF Super Hornet Strike Aircraft. Estados Unidos da América F-111 Tactical Strike Aircraft. Estados Unidos da América F-117A Nighthawk Stealth Fighter. Estados Unidos da América F-14 Tomcat. Estados Unidos da América F-15E Strike Eagle. Estados Unidos da América F-15K Slam Eagle. Coreia do Sul F-16 Fighting Falcon Multirole Fighter. Estados Unidos da América F-16I Soufa Multirole Fighter. Israel F-16V (Viper) Fighting Falcon Multi-role Fighter. F-2 Attack Fighter dos Estados Unidos da América. Japão F-21 Kfir Fighter Jet. Israel F-22A Raptor Advanced Tactical Fighter. Estados Unidos da América F-330 Remote Piloted Air System. Suíça F-35 Lightning II Joint Strike Fighter (JSF). Estados Unidos da América F-35 Lightning II Joint Strike Fighter CTOL Variant. Estados Unidos da América F-4 Phantom Fighter Bomber. Estados Unidos da América F-5 Tiger II Supersonic Fighter Aircraft. Estados Unidos da América FA2 Sea Harrier Baseado em portadores VSTOL Strike Fighter. Avião de combate leve Reino Unido FA-50. Coréia do Sul Falco Tactical Unmanned Aerial Vehicle (UAV). Paquistão Firebird MALE Manned Unmanned Aerial Vehicle. Estados Unidos da América Fuji T-7 Trainer Aircraft. Veículo Aéreo não tripulado Japão Fury 1500. Helicóptero de múltiplos papéis da Gazelle dos Estados Unidos da América. França Geostationary Defense and Strategic Communications Satellite (SGDC). Brasil Global Airtanker Service KDC-10 Aviação de reabastecimento em voo. Estados Unidos da América Global Observer High Altitude Long Endurance UAV. Sistema de Posicionamento Global dos Estados Unidos da América (GPS) IIF. Sistema de posicionamento global III dos Estados Unidos da América (GPS III) Satélite militar. Estados Unidos da América GlobalEye Airborne Early Warning and Control (AEWC) Aeronaves. Suécia Gktrk-1 Satélite de Observação da Terra. Turquia GKTRK-2 Satélite de Observação da Terra. Base da Força Aérea da Turquia Goodfellow, Texas. Estados Unidos da América Grand Forks Air Force Base, North Dakota. Estados Unidos da América Griffin Missile System. Estados Unidos da América Griffiss Air Force Base. Estados Unidos da América Gripen E Multirole Fighter Aircraft. Suíça Gripen Multirole Fighter Aircraft. Avião de treinador Grob G 120TP da Suécia. Alemanha Grob G115E Basic Trainer Aircraft. Alemanha Grob G120A Basic Trainer Aircraft. Satélites de vigilância GSSAP da Alemanha. Roteador tático avançado orientado dos Estados Unidos da América (GATR). Estados Unidos da América H135 Military Training Helicopter. França H145M Battlefield Support Helicopter. França H225M Cougar Medium Multimission Helicopter. Helicóptero multi-missão Hhao-Hai-Haim da França H-92. Estados Unidos da América HAL HTT-40 Trainer Aircraft. Helicóptero de Combate à Luz HAL da Índia (LCH). Índia Harbin Y-12 Twin Engine turbopropulsor de aeronaves. China Harbin Z-19 Light Attack Helicopter. China Harfang MALE Unmanned Aerial Vehicle (UAV). Sistema de UCAV das Munições de Harop Loitering da França. Israel AV-8B Harrier II Plus VSTOL Fighter and Attack Aircraft. Estados Unidos da América Hawk Mk127 Mk128 LIFT Lead-In Fighter Trainer. Reino Unido Hawk Trainer Aircraft, BAE Systems. Reino Unido HC-130J Combat King II Aircraft. Estados Unidos da América Hermes 450 Multi-Role High Performance Tactical UAS. Israel Hermes 90 sistema de aeronaves não tripuladas táticas (UAS). Israel Hermes 900 MALE Tactical Unmanned Air Vehicle (UAV). Israel Heron Machatz 1 veículo aéreo não tripulado (UAV). Israel Heron TP (Eitan) MALE UAV. Israel Herti MALE veículo aéreo não tripulado (UAV). Reino Unido HH-101A Caesar Medium-Lift Helicopter. Itália HH-60G Pave Hawk Combat Search e Rescue Helicopter. Helicóptero de resgate de combate HH-60W dos Estados Unidos da América (CRH). Estados Unidos da América Base Hickam Air Force. Programa de Sistema de Defesa de Área de Laser Líquido de Alta Energia dos Estados Unidos da América (HELLADS). Base da Força Aérea dos Estados Unidos da América. Estados Unidos da América HJT-36 Sitara Intermediate Jet Trainer. Índia Hongdu L-15 Supersonic Trainer Attack Aircraft. Veículo a vapor Nano da China Hummingbird (NAV). Estados Unidos da América IA-100 Basic Trainer Aircraft. Argentina IA-58 Pucara Counter-Insurgency Aircraft. Argentina IA-63 Pampa Advanced Jet Trainer Light Attack Aircraft. Argentina IAR 330L Puma Helicopter. Roménia IAR-99C Soim Advanced Jet Trainer. Aviação de transporte militar leve Il-112V da Romênia. Rússia IL-214 Multirole Transport Aircraft. Rússia IL-76 Candid Military Aircraft de transporte. Rússia IL-76MD-M Aviação de transporte militar. Rússia IL-78 Midas Air-to-Air Refueling Transport Aircraft. Rússia ILX-27 Helicóptero não tripulado. Polônia Ilyushin IL-76MD-90A (IL-476) Aeronaves. Rússia IOMAX Archangel Border Patrol Aircraft. Estados Unidos da América IRIS-T Air-to-Air Guidled Missile. Alemanha IRIS-T SL Míssil guiado de superfície a ar. Alemanha J-10 (Jian 10) Vigorous Dragon Multirole Tactical Fighter. China J-7 F-7 Fighter Aircraft. China Javelin Advanced Jet Trainer (AJT). Estados Unidos da América JF-17 Thunder FC-1 Xiaolong Multirole Combat Aircraft. Paquistão JL-9 (JianLian-9) Trainer Light Attack Aircraft. China Joint Strike Missile (JSM). Noruega JSTARS - Joint Surveillance and Target Attack Radar System. Estados Unidos da América K-8 Karakorum Light Attack e Jet Trainer Aircraft. Paquistão Ka-226T Multi-Mission Helicopter. Rússia Ka-2728 e Helicóptero naval Ka-29 Helix Multirole Naval. Rússia Ka-31 Radar Picket Airborne Early Warning (AEW) Helicóptero. Helicóptero de ataque da Rússia Ka-50 Black Shark (Hokum). Rússia Ka-52 Alligator Attack Helicopter. Rússia Ka-60 Kasatka (Killer Whale) Helicóptero de transporte. Rússia KAI KA-1 Light Attack Aircraft. Avião de Transporte Militar Kawasaki C-2 da Coréia do Sul. Japão Kazan Ansat-U Trainer Helicopter. Rússia KC-10 Extender Air-to-Air Reabastecimento Tanker Aircraft. Estados Unidos da América KC-130J Multi-Role Tanker. Estados Unidos da América KC-135 Stratotanker Aerial Refueling Aircraft. Estados Unidos da América KC-30A Aeronaves de Transporte de Tanques de Multi-Função (MRTT). Austrália KC-390 Plano de transporte militar. Brasil KC-45 Aerial Reabastecimento Tanker Aircraft. Aviões de reabastecimento aéreo KC-46 dos Estados Unidos da América. Estados Unidos da América KC-767 Aerial Reabastecimento Tanker Transport Aircraft. Estados Unidos da América Keesler Air Force Base. Estados Unidos da América Kirtland Air Force Base, Novo México. Estados Unidos da América KJ-2000 (Mainring) Airborne Early Warning and Control (AEWC) Aircraft. China KOBAC Trainer Attack Aircraft. Sérvia KT-1 Basic Trainer Light Attack Aircraft. Coreia do Sul KT-100 Trainer Jet. Avião de treinador KT-1P da Coréia do Sul. Peru L159 Advanced Light Combat Aircraft (ALCA). República Checa L-39 Albatros Trainer Ground Attack Aircraft. Reforma da república checa L-39NG Multi-Role Jet Trainer. República Checa Lackland Air Force Base. Estados Unidos da América Lakshya Unmanned Aerial Vehicle. Base da Força Aérea da Índia Langley. Estados Unidos da América LASTA-95 Advanced Training Aircraft. Sérvia Laughlin Air Force Base. Estados Unidos LightningStrike VTOL X-Plane. Estados Unidos da América M-311 Basic Jet Trainer Light Combat Aircraft. Itália M-345 Basic-Advanced Jet Trainer. Itália M-346 Master Advanced Fighter Trainer. Base da Força Aérea de MacDill da Itália. Estados Unidos da América Mako Advanced Trainer e Light Attack Aircraft. Base da Força Aérea de Alemanha Malmstrom (AFB), Condado de Cascade, Montana. Estados Unidos da América Manta VTOL Unmanned Aerial Vehicle. Polônia Mantis MALE veículo aéreo não tripulado (UAV). Reino Unido Maveric Mini Unmanned Aerial System (MUAS). Estados Unidos da América Maxwell Air Force Base, Alabama. Estados Unidos da América MB-339 Jet Trainer. Itália MC-12W Liberty Intelligence, Vigilância e Reconhecimento (ISR) Aircraft. Aviões MC-130J Commando II dos Estados Unidos da América. Aeronaves Multimissionadas dos Estados Unidos da América MC-27J. Itália MD 530F Cayuse Warrior Helicopter. Missil de superfície a ar de médio alcance dos Estados Unidos da América (MRSAM). Índia Merlin Medium Lift Helicopter. Reino Unido Meteor - Além do Míssil Air-Air-Air de alcance visual (BVRAAM). Reino Unido MFI-17 Mushshak Basic Trainer Aircraft. Paquistão MFI-395 Super Mushshak Trainer Aircraft. Paquistão MH-60R Seahawk Multimission Naval Helicopter. Estados Unidos da América MH-60S Seahawk (Knighthawk) Multimission Naval Helicopter. Estados Unidos da América Mi-17V-5 Military Transport Helicopter. Rússia Mi-24P (Mi-25 e Mi-35) Helicóptero de transporte de ataque indireto. Rússia Mi-26 Halo Heavy Lift Helicopter. Rússia Mi-26T2 Heavy-Lift Transport Helicopter. Rússia Mi-28AN Havoc Combat Helicopter. Rússia Mi-28NE Night Hunter Attack Helicopter. Rússia Mi-28UB Combat Training Helicopter. Rússia Mi-35M (Hind E) Helicópteros de ataque. Rússia Mi-8 Mi-17 Hip Multimission Helicopter. Rússia Mi-8AMTSh-VA Helicóptero Ártico. Rússia MICA Sistema de mísseis ar-a-ar. França MiG-21 2000 Fishbed Fighter Aircraft. Rússia MiG-25P Foxbat Interceptor. Rússia MiG-27K (MiG 23) Flogger Fighter Bomber. Rússia MiG-29 Fulcrum Fighter Bomber. Rússia MiG-29 SMT Fulcrum Multirole Fighter Aircraft. Rússia MiG-31 Foxhound Interceptor Aircraft. Rússia MiG-35 Fulcrum-F Multirole Fighter. Rússia MiG-AT Aviação Avançada e Combat Trainer Aircraft. Rússia Mineseeker Mine Detecting Airship. Veículo de vôo lançado por lança lançada em miniatura do Reino Unido (MALD). Os Estados Unidos da América Minot Air Force Base. Estados Unidos da América Mirage 2000 Multirole Combat Fighter. França Mitsubishi F-1 Fighter Aircraft. Japão Mitsubishi X-2 Shinshin (ATD-X) Advanced Technology Demonstrator. Veículo Aéreo Não Tripulado (UAV) do Japão MLB V-Bat VTOL. Ônibus do Veículo Modular dos Estados Unidos da América (MSV). Veículo Aéreo Não Tripulado (UAV) dos Estados Unidos da América. Itália Veículo Aéreo Não Tripulado com Mosquito Micro. Israel Mwari Light Multirole Aircraft. África do Sul Nanchang CJ-6 Trainer e Light Attack Aircraft. China Nanchang Q-5 Ground Attack Aircraft. Sistema Nacional de Mísseis de Superfície a Ar da China (NASAMS). Noruega NAWSARH (Helicóptero de busca e salvamento em todo o tempo de Noruega). Noruega Nellis Air Force Base. Estados Unidos da América nEUROn Demonstração de veículos aéreos de combate não tripulados (UCAV). França NH90 NFH NATO Frigata Helicóptero Nostromo Cabure Unmanned Aerial Vehicle (UAV). Argentina Nostromo Yarara Unmanned Aerial Vehicle (UAV). Argentina NSA 407MRH Multi-Role Helicopter. Emirados Árabes Unidos OH-58D Kiowa Warrior Armled Reconnaissance Helicopter. Satélite de Observação de Terra OPTSAT 3000 dos Estados Unidos da América. Sistema de aeronaves não tripuladas da Itália Orion (UAS). Estados Unidos da América Orlan-10 Unmanned Aerial Vehicle (UAV). Satélite de Recuperação ORS-1 da Rússia. Estados Unidos da América P.1HH HammerHead Unmanned Aircraft System (UAS). Itália P-3C Orion Maritime Patrol. Estados Unidos da América PAC CT-4 Airtrainer Trainer Aircraft. New Zealand Patroller MALE Unmanned Aerial Vehicle (UAV). França Paz Satélite de Observação da Terra. Espanha PC-7 MkII Basic Trainer Aircraft. Suíça Pegaz Tactical Unmanned Aerial Vehicle (UAV). Veículo Aéreo Sem Tripulação da Sérvia Penguin B (UAV). Latvia PeruSat-1 Earth Observation Satellite. Base aérea da Peterson Peterson. Estados Unidos da América Phantom Eye HALE Unmanned Aerial Vehicle (UAV). Estados Unidos da América Phoenix Battlefield Surveillance UAV System. Reino Unido Pilatus PC-21 Turboprop Trainer Aircraft. Suíça Pilatus PC-7 Turbo Trainer. Suíça Pilatus PC-9M Advanced Trainer Aircraft. Suíça Predator C Avenger Unmanned Aircraft System (UAS). Estados Unidos da América Predator RQ-1 MQ-1 MQ-9 Reaper UAV. Estados Unidos da América Predator XP Piloto Piloto Remoto (RPA). Missil Air-Air-Air-A-Estados Unidos dos Estados Unidos da América (AAM). Israel PZL TS-11 Iskra Trainer Aircraft. Polônia PZL-130 Orlik Trainer Aircraft. Polônia Q01 MALE Opcional Pilote de aeronaves. Alvo Aéreo Full Scale Alemanha QF-16. Estados Unidos da América R-27 (AA-10 Alamo) Míssil de ar a ar de alcance médio guiado. Rússia RAAF Base Amberley. Austrália RAAF Base Darwin. Austrália RAAF Base Edimburgo - 44WG DET EDN. Austrália RAAF Base Pearce, Austrália. Austrália RAAF Base Tindal. Austrália RAAF Base Townsville 44WG DET TVL. Austrália RAAF Base Williamtown, Nova Gales do Sul. Austrália RAAF Richmond Air Force Base. Austrália RAF Brize Norton. Reino Unido RAF Fairford. Reino Unido RAF Mildenhall. Reino Unido Rafale Multirole Combat Fighter. França Base Ramstein da Força Aérea. Alemanha Ranger Tactical Unmanned Aerial Vehicle (UAV). Suiça Robins Air Force Base. Estados Unidos da América Rooivalk Attack Helicopter. África do Sul RQ-11B Raven Unmanned Air Vehicle (UAV). Estados Unidos da América RQ-170 Sentinel Unmanned Aerial Vehicle. Estados Unidos da América RQ-4AB Global Hawk HALE Reconnaissance UAV. Estados Unidos da América RQ-5A MQ-5BC Hunter Tactical UAV. Estados Unidos da América Rustom Unmanned Aerial Vehicle (UAV). Índia Rustom-II MALE Unmanned Aerial Vehicle (UAV). Índia S100B Argus Airborne Early Warning and Control (AEWC) Aircraft. Suécia S-125-2TM Pechora-2TM Sistema de míssil de defesa aérea de médio alcance. Bielorrússia S211A Miltary Jet Trainer. Itália S-3B Viking Anti-Submarine Aircraft. Estados Unidos da América S-8OFP Unguided Missile. Rússia SA316 SA319 Helicóptero de utilitário de luz Alouette III. França Saab 2000 Airborne Early Warning and Control (AEWC) Aeronaves. Aeronaves de transporte da Suécia Saras Light. Sistema de satélites de comunicações militares da Índia SATCOMBw. Alemanha Schriever Air Force Base. Estados Unidos da América Scorpion ISR Strike Aircraft. Estados Unidos da América Scott Air Force Base. Helicóptero de busca e salvamento do Sea King ASW dos Estados Unidos da América. Reino Unido Seeker 400 Sistema de vigilância de veículos aéreos não tripulados. África do Sul SEPECAT Jaguar Ground Attack Aircraft. Reino Unido SF-260 Light Trainer Attack Aircraft. Itália SH-2G Super Seasprite Multimission Naval Helicopter. Estados Unidos da América SH-60B Seahawk Multimission Naval Helicopter. Estados Unidos da América Shaanxi Y-8 Military Transport Aircraft. Veículo Aéreo Não Tripulado da China Shahpar (UAV). Base Shaw da Força Aérea do Paquistão. Estados Unidos da América Shenyang J-11 Multirole Fighter Aircraft. China Shenyang J-31 Stealth Fighter. China Shenyang J-6 F-6 Farmer Fighter Aircraft. China Sheppard Air Force Base. Estados Unidos da América Silver Fox Unmanned Aircraft System. Estados Unidos da América SK 60 Trainer Aircraft. Sistema de satélites de comunicações militares da Suécia Skynet 5. Veículo Aéreo de Combate não Tripulado (UCAV) Reino Unido Sky-X. Itália Sky-Y MALE Unmanned Aerial Vehicle (UAV). Itália Small Diameter Bomb II (SDB II). Estados Unidos da América Socata TB-30 Epsilon Military Trainer Aircraft. França Soko G-4 Super Galeb treinador militar e avião de ataque terrestre. Serbia Soko J-22 Orao Ataque terrestre e aeronaves de reconhecimento. Sérvia SOM Air-to-Surface Cruise Missile. Sistema de infravermelho baseado em espaço da Turquia (SBIRS). Estados Unidos da América SPEAR Air-to-Surface Missile. Reino Unido SpyLite Mini UAV System. Israel SR-10 Jet Trainer Aircraft. Rússia SR200 Veículo Aéreo Não Tripulado Rotary (UAV). Estados Unidos da América SR-72 Hypersonic Demonstrator Aircraft. Estados Unidos da América Stalker XE Unmanned Aerial System (UAS). Estados Unidos da América Storm Shadow SCALP Long-Range, Air-Launched, Stand-Off Attack Missile. França Su-24M Esgrim Bomber. Rússia Su-25 (Su-28) Frogfoot Close-Support Aircraft. Rússia Su-27 Flanker Front-Line Fighter Aircraft. Rússia Su-30M Flanker-H Air-Superiority Fighter. Rússia Su-30MK2 Multi-Role Fighter Aircraft. Rússia Su-30MKI Multirole Fighter Aircraft. Índia Su-30SM Multirole Fighter Aircraft. Rússia Su-33 Flanker-D Carrier-Based Fighter. Rússia Su-34 (Su-32) Fullback Fighter Bomber. Rússia Su-35 Flanker-E Multirole Fighter. Rússia Su-37 Flanker-F Fighter. Rússia Su-47 (S-37 Berkut) Golden Eagle Fighter. Rússia Sukhoi T-50 PAK FA Stealth Fighter. Rússia Super Lynx Multirole Helicopter. Reino Unido SW-4 Puszczyk Multi-Role Helicopter. Polônia SW-4 Solo Rotorcraft Sistema de ar não tripulado Opcionalmente Helicóptero Pilotado. Polônia T-1 Jayhawk Trainer Aircraft. Sistema de Treinamento Integrado (ITS) dos Estados Unidos da América T-100. Estados Unidos da América T129 Multi-Role Combat Helicopter. Turquia T38 STILET Sistema de míssil de defesa aérea de curto alcance. Bielorrússia T-38 Talon Twin-Jet Trainer Aircraft. Estados Unidos da América T-45AC Goshawk Advanced Jet Trainer. Estados Unidos da América T-50 Golden Eagle. Treinador da Coreia do Sul T-50A. Estados Unidos da América T-67 Firefly Aerobatic Trainer Aircraft. Reino Unido T-6A Sistema de treinamento de aeronave primária conjunta Texan II (JPATS). Avião de treinamento primário T-6B Texan II dos Estados Unidos da América. Estados Unidos da América T-6C Texan II Turboprop Military Trainer. Estados Unidos da América TAI Hurkus Basic Trainer Aircraft. Turquia Talarion MALE Unmanned Air Vehicle (UAV). Demonstratista de veículos aéreos de combate não tripulados da França Taranis (UCAV). Reino Unido Taurus KEPD 350 Míssil a longo prazo de ar-superfície. Treinador Tecnam P2002JF da Alemanha. Combate supersônico da Itália Tejas Light Combat. Veículo Aéreo Típico Não Tripulado (UAV) da Índia ThunderB. Israel Tornado Multirole Aircraft Tracker Mini Unmanned Aerial System (UAS). Austrália Base Travis Air Force, IATA: SUU, Califórnia. Estados Unidos da América Tu-160 Blackjack Strategic Bomber. Rússia Tu-214ON (Open Skies) Aeronaves de Reconhecimento. Bombardeiro Intercontinental Estratégico da Rússia Tu-95 Bear. Bombardeiro estratégico da Rússia Tu-95MS. Rússia Tupolev Tu-22M Bombardeiro Estratégico. Aeronaves de reconhecimento de alta altitude U-2 da Rússia. Estados Unidos da América UH-1H Huey II Multi-Mission Helicopter. Estados Unidos da América UH-1Y Huey Helicóptero multiuso. Estados Unidos da América UH-60 S-70A Blackhawk Multi-Mission Helicopter. Estados Unidos da América US101 (VH-71 Kestrel) All Weather Medium Lift Helicopter V-22 Osprey Tilt-Rotor Aircraft. Estados Unidos da América Valmet L-70 Vinka Military Trainer Aircraft. Finlândia Vance Air Force Base, Enid, Oklahoma. Estados Unidos da América Vandenberg Air Force Base. Estados Unidos da América Vulcanair P68 Multi-Mission Aircraft (MMA). Áustria W-3 Sokol Multi-Purpose Combat Helicopter. Polônia Warmate Micro Combat Unmanned Air System (UCAS). Sistema de aeronave não tripulada da Wasp AE da Polônia. Estados Unidos da América Waterkloof Air Force Base. Veículo Aéreo Sem Tripulação da Ala da África do Sul (UAV). China Wright Patterson Air Force Base. Estados Unidos da América X-45 J-UCAV (Joint Airbus Air Combat Air). Estados Unidos da América X-47 Pegasus UCAV. Estados Unidos da América X-51 WaveRider Unmanned Scramjet Aircraft. Estados Unidos da América Xian JH-7 Fighter Bomber Aircraft. China Xian Y-20 Heavy Military Transport Aircraft. Veículo Aéreo não tripulado da China Yabhon Smart Eye (UAV). United Arab Emirates Yabhon United 40 (Smart Eye 2) UAV. Emirados Árabes Unidos Yak-130 Trainer Trainer. Rússia Yak-152 Primary Trainer Aircraft. Base da Força Aérea da Rússia Yokota. Japão, Japão, Zephyr Solar-Powered HALE UAV. Reino Unido ZLIN Z 242 L Guru Trainer. República ChecaPor Paul Wheeler e Mizuchi ONEDRIVE DOWNLOAD LINKS NÃO SÃO APOIADOS POR ESTE FORO. Copie e cole os URLs nas tags de código na barra de endereço do seu navegador. Desculpe-se pelo tempo de inatividade. O X3 Rebalance Mod (XRM) é um modelo de conversão total de X3 Terran Conflict. Reequilibra quase todos os aspectos do jogo, incluindo navios, armas, gráficos, sons e o próprio universo, além de adicionar uma quantidade enorme de novos conteúdos. Ele foi projetado com o desempenho e a jogabilidade em mente e tem muitos recursos exclusivos não disponíveis em outros mods ou scripts. NOTA - O XRM EXIGE UM RESTAURO DO JOGO Vá para as placas Space Sim. O XRM É COMPATIBLE COM AMBOS X3 TERRAN CONFLICT 3.2c E ALBION PRELUDE 3.1 em Windows, OSX e Linux Siga as instruções de instalação na publicação abaixo relevantes para o jogo em que deseja executar o XRM. AMPLIÇÕES UNIVERSAS O X-Universe foi completamente Revisado e muitas melhorias foram feitas, incluindo uma ecomonia Terrana totalmente funcional. NOVOS SECTORES Foram adicionados mais de 50 novos setores, todos nomeados, computador de tabuleiro, e com descrições completas. Eles são todos um padrão comparável ao jogo original e eles se encaixam perfeitamente no universo expandido. Além disso, novos links foram feitos no universo para ajudar com o fluxo de negociação AI. REBALANCAMENTO DE NAVIOS - O XRM reequilibra quase todos os navios no jogo com o objetivo de tornar cada navio único e útil. Tentamos garantir que não existam navios Winquot e que todos os navios dentro de uma classe estejam equilibrados nas corridas. As velocidades dos lutadores foram aumentadas, as corvetas são muito mais rápidas, mais manobráveis com baías de carga estendidas, corvetas pesadas têm mais armas e torres, existem novas classes de fragatas, como fragatas de assalto pesado, fragatas leves e mais transportadores leves. Tornou-se mais racial, e muitos outros aspectos foram modificados para melhorar a consistência de equilíbrio. A tradição de corrida estabelecida do X Universe foi completamente aceita e aplicada. Todas as estatísticas do navio são levadas em consideração de velocidade e aceleração para carga e preço. NOVOS NAVIOS - Como um bônus adicional, o XRM também adiciona muitos (bem mais de 200) navios novos no jogo tirado de alguns dos excelentes modelos de navios disponíveis, incluindo os navios Expnobodys Ship Showcase, Cadius Xtra Mod e Killerogs X2, bem como alguns XRM Navios exclusivos. Ele possui os navios PAR, que são pré-equipados navios prontos para implantação quando você os compra, novas versões piratas de muitos navios com capas de pirata personalizadas, M3 Bombers, M5 Explorers com scanners incorporados em classe de capital e software Explorer, protótipo M6s para cada corrida E muito, muito mais. ARMAS RACIALIZADAS As forças armadas de cada raça decidiram reprimir a possibilidade de outras raças usarem suas tecnologias. Todos os carregamentos de armas foram racializados. Não há mais nenhum genérico, um tamanho cabe todas as armas e cada raça obtém seu próprio e exclusivo conjunto de armas. NEW WEAPONS No less than ten new weapons have been added, with brand new effects and sounds, including a full array of Xenon weapons and a new lasertower weapon which makes lasertowers something to be feared again. Factories have also been added for the new weapons so you can build your own. In addition all the beam weapons are now for sale in the universe with updated and enhanced effects. WEAPON REBALANCING All weapons in the game have been overhauled and rebalanced. Many have new effects with performance in mind, including all the beam weapons which no longer kill frame rates. Ammo based weapons have been converted into standard energy weapons and rebalanced to compensate. In addition the Ion Disruptor and Phased Shockwave Generator have been converted into standard bullet types to remove their frame rate killing effects. All missiles have increased speeds. Refire rates have been greatly increased. Dumbfire missiles have been converted to low turn rate tracking missiles with large blast radii. Damage, blast radii, special abilities, prices and reps have all been rebalanced. All missiles are now for sale in the universe. CUSTOM JOBS A custom made jobs file has been built from the ground up, featuring all the XRM added ships, a completely rebuilt and enhanced military jobs system and improvements to civilian jobs. BUILT IN RACE RESPONSE AND BORDER SKIRMISHES (Albion Prelude only) XRM makes full use of the Albion Prelude RRF features, tailoring them to seamlessly fit the XRM jobs while fixing all the bugs that exist in the vanilla version. In addition XRM for Albion Prelude features border skirmishes, where races that have a history of quotbad relationsquot will get into fights in border sectors. REPLACEMENT WAR FOR ALBION PRELUDE (Albion Prelude only) A replacement for the vanilla AP war has been created. The player can fight on either side and is given objectives to complete in order to quotwinquot the war. MORE ENEMIES - The XRM makes the X universe a far more dangerous place. The quotenemyquot races have been revamped and are now far more active in the universe, with new universe event jobs which create invasions without the need for complicated, CPU intensive scripts. You will see the Xenon, Khaak, Yaki and Pirates invading other races sectors - including Terran sectors. MORE PIRATES The X-Universe pirates have been on a scavenging spree. They are no longer limited to just Argon and Teladi ships. You will see pirate Boron, Split, Paranid and even Terran ships, and all their new ships are sporting custom paintjobs to make them even more fearsome. They now feature distinct and indentifiable racial clans that they tend to group with, and Pirate Core Sectors have been fully reinforced and now have their own micro-economies and shipyards. RACE MILITARY INTELLIGENCE NETWORK The player can connect to each races Military Intelligence Network to get up-to-the-minute reports on invasions, military strikes and pirate activity. EXCLUSIVE FULL-FEATURED BOUNTY SYSTEM Bounties will be offered by each of the main races via the Military Intel Network. These can be won by any player-owned ship and its value will be dependent on the actions of the target ship. You can also score bounties for incursions into Pirate, Xenon or Khaak space, and from destroying enemy stations. BUILT-IN WEAPON PRIORITISING CWP has been fully integrated, ensuring that all spawned ships have a decent loadout of weapons, shields and tunings. REALLOCATION OF SHIPYARD WARES All civilian ships and factories have been removed from military shipyards. These are now for sale at Corporation Showrooms across the galaxy. All Shipyards and Showrooms now have an accompanying Equipment Dock or Military Outpost to help with outfitting of new ships. MERCHANTBARTERING SYSTEM OVERHAUL The X3 Bartering system has been given a complete make over. Rather than a couple of merchants selling not much, you will find a large number of merchants selling a vast array of goods, including some rare, hard to get items. DOCKING ENHANCEMENTS - Alkeenas BSD Mod is fully merged with the XRM providing enhanced external docking for all ships, including M5 docking for M6s, TS and M6 docking for carriers and M8 docking for Destroyers. ADDON PACKS - The XRM also adds optional cockpit packs, a backgrounds pack, three hull multiplication packs to increase hull sizes to make battles last longer, and a new quotAdvanced Universequot pack which significantly changes the role of the jumpdrive. WEAPONS DEALERS There are several corporate run weapons dealers throughout the galaxy, selling all types of weapons and shields. They keep a large stock so it makes outfitting ships much easier. There is also rumoured to be a black market dealer somewhere in the universe selling to anyone, no matter their rep. CORPORATION HQs Several new Corporations have been added, complete with their own systems, HQs and defence forces. RESEARCH STATIONS The XRM features Corporate Research Stations which sell many unique and specialist ships unavailable elsewhere. Their locations are random and occasionally they will relocate to another sector. SHIP SYSTEMS REBALANCE Certain ship system wares have been rebalanced to make them less accessible. For example, the jumpdrive has been made an XL ware so it can no longer be used with the majority of fighters and its price has been increased to 2 million credits. Several other wares have had price rises and ware changes. Ship scanners have been completely replaced. The built-in scanner now has a similar range to the old Duplex, the Advanced Scanner is the equivalent of the Triplex and there is a new Military Scanner solely for use on capital ships with a huge range. Comms range has been extended to 70km. GRAPHICAL AND SOUND IMPROVEMENTS Many effects have been updated and enhanced. All ships, including capital ships, have engine effects, and lens flares have been completely reworked. There are many new sounds and sound priorities have been reworked to reduce drop outs. Many ships have been retextured to add greater variety into the game. All Yaki ships now have a unique livery and many Paranid ships have been retextured to give the Yaki more variety. Ships ported from X2 have had a texture upgrade to bring them up to X3 standards - Including all Khaak ships. OPTIONAL EXTRAS - Many optional quothelperquot features have been added. Otas Maintenance Pods can be bought to rapidly repair ships at the cost of Quantum Tubes, Jumpdrive Deployment Kits make it much easier to outfit ships with jumpdrives, and Orbital Weapons Platforms and various player Headquarters can be bought. The System Override Software has had more functionality added to it. It can be used to claim any abandoned ship, of any class, via a simple hotkey and it can even be used to take over a currently active ship In addition, Terran marines can now be purchased and trained at Terran Patrol Bases. BUG FIXING - Many bugs that exist in X3TC have been fixed in the XRM, including cockpit positions, turret and camera issues, model problems, etc. In addition the AP Race Responce scripts have been completely overhauled and all bugs squashed. PLOTS - For Terran Conflict all the plots are available. For Albion Prelude, the main Argon plot is disabled as it is not compatible with the XRM replacement quotwarquot. However, all other plots are available. Also, the Corporation and Treasure Hunt plots from TC are playable in AP. NOTE - ALL THREE PARTS ARE REQUIRED If continuing a v1.29 save please read the release notes thoroughly XRM requires that you start a new game. It is recommended that you install the XRM on a fresh installation of X3TC or AP XRM Installation Guide Video By InFlamesForEver - For Albion Prelude. TC users see below. TERRAN CONFLICT INSTALLATION INSTRUCTIONS See below for Albion Prelude installation instructions. - The quotfake patchquot method works best for the XRM. I do not recommend using the Plugin Manager to install the XRM as its extremely difficult to control the order the mods are installed in which can lead to problems. - Extract the three parts to a temporary folder and look at the other datcat files you have in the main TC installation folder. Rename the XRM catdats to the next consecutive number from the existing ones, i. e. if the last ones are 13.dat and 13.cat rename the XRM files to 14.dat14.cat and 15.dat15.cat. Move the XRM catdats to the TC installation folder. - It does not matter which order the XRM quotpartsquot are installed in, however, please note which one is which as updates may only be on one file or the other. Addon packs must be installed to higher catdat numbers than the base XRM. - Copy the contents of the quotdirectorquot folder to the director folder in your main X3TC directory. If a director folder does not exist then create one. - Copy the contents of the quottquot folder to the t folder in your main X3TC directory. If a t folder does not exist then create one. - Copy the contents of the quotscriptsTCquot folder to the quotscriptsquot folder in your main X3TC directory. Overwrite any existing files. - From Part 3 copy the contents of the quotmovquot folder to the same folder in your TC directory. - From Part 3 Copy the contents of the soundtrack folder to the same folder in your TC directory. - You will need to navigate to the mov folder in your TC directory, locate the 00044 file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by quotbettyquot. - Before running X3TC you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes. - Run the game. You should get a message saying the XRM has been installed when you start a new game. - There will be a pause for a minute or two at the start of a new game. This is the scripts allocating weapons to all the initially created jobs. This pause only happens at the very start of a new game. - To install the hull packs, cockpit packs and background pack simply extract the contents to the X3TC directory and rename the hull pack or cockpit pack catdat to a higher number than the main XRM mod. To reload the hulls for all ships, run X3TC, enter the script editor, highlight the script quottemp. xrm. hull. reload. xmlquot and hit quotrquot. - If using the XRM in conjunction with other mods, installation order may be essential. Please see the compatibility notes below for any special cases. - To install the Advanced Universe Addon Pack Place the catdat for the addon pack at a higher number than XRM Part 2. You must start a new game after installation. If using the quotAll Plots Completequot script - it is essential that you install the compatible version included with the Advanced Universe package - the standard XRM compatible version will cause issues. - To install the load screens copy the contents of quotloadscrquot in part 2 to the quotloadscrquot folder in your TC install. ALBION PRELUDE INSTALLATION INSTRUCTIONS - The quotfake patchquot method works best for the XRM. I do not recommend using the Plugin Manager to install the XRM as its extremely difficult to control the order the mods are installed in which can lead to problems. - Extract the three parts to a temporary folder and look at the other datcat files you have in the main AP installation folder (in your Terran ConflictAddon directory). Rename the XRM catdats to the next consecutive number from the existing ones, i. e. if the last ones are 03.dat and 03.cat rename the XRM files to 04.dat04.cat and 05.dat05.cat. Move the XRM catdats to the AP installation folder. - NOTE - THEY MUST HAVE TWO DIGITS It is essential that your catdat pairs have two digits in the file name. So they must be quot04.catdatquot - not quot4.catdatquot. The quot0quot is vital. - It does not matter which order the two XRM quotpartsquot are installed in, however, please note which one is which as updates may only be on one file or the other. Addon packs must be installed to higher catdat numbers than the base XRM. - Copy the contents of the quotdirectorquot folder to the director folder in your main AP (addon) directory. If a director folder does not exist then create one. - Copy the contents of the quottquot folder to the t folder in your main AP (addon) directory. If a t folder does not exist then create one. - Copy the contents of the quotscriptsAPquot folder to the quotscriptsquot folder in your main AP (addon) directory. Overwrite any existing files. - From Part 3 copy the contents of the quotmovquot folder to the same folder in your AP (addon) directory overwriting or renaming the existing files. - From Part 3 Copy the contents of the quotsoundtrackquot folder to the same folder in the underlying TC directory - NOT ADDON - where all the other music tracks are found. - You will need to navigate to the mov folder in your AP (addon) directory. you will need to locate the 00044 file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by quotbettyquot. - Before running X3AP you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes. - Run the game. You should get a message saying the XRM has been installed when you start a new game. - There will be a pause for a minute or two at the start of a new game. This is the scripts allocating weapons to all the initially created jobs. This pause only happens at the very start of a new game. - To install the hull packs, cockpit packs and background pack simply extract the contents to the AP (addon) directory and rename the hull pack or cockpit pack catdat to a higher number than the main XRM mod. To reload the hulls for all ships, run X3AP, enter the script editor, highlight the script quottemp. xrm. hull. reload. xmlquot and hit quotrquot. - If using the XRM in conjunction with other mods, installation order may be essential. Please see the compatibility notes below for any special cases. - To install the load screens copy the contents of quotloadscrquot in part 2 to the quotaddonloadscrquot folder. You will need to recopy all scripts from Part 2 whenever TC or AP update via Steam or if Steam verifies the game cache - BEFORE loading an XRM save. This is because it will pick up the XRM modified versions of scripts and replace them with vanilla versions. Also steam will put the 00044 file back into the mov folder so this will need removing again. Best practise is to create a completely separate X3 installation for the XRM and keep your main steam install as vanilla. Simply copy and past the entire Terran Conflict directory (for both AP and TC) to a new location. Use the no-steam exe from the Egosoft downloads section. Be aware than if you have multiple copies of X3, they will all use the same save game folder. - XRM SPECIAL FEATURES INSTRUCTIONS - JUMPDRIVE DEPLOYMENT KITS Jumpdrive deployment kits are specialist wares to assist with the deployment of jumpdrives to a fleet of ships without having to dock each one at an equipment dock. They can be bought in bulk and transported onto a jumpdrive compatible ship. When activated they will deploy a jumpdrive. To activate them follow these instructions: XRM installs a configurable hotkey which, when activated will run a script to activate the deployment kit. It can be run on a single ship or a station or carrier with ships containing a deployment kit docked. - You must assign a hotkey to activate the Jumpdrive Deployment Kit function first. - Check that the ship or ships on which you wish to activate the kit are compatible with a standard jumpdrive and have at least one jumpdrive deployment kit in their cargo bay. - Target the ship or carrierstation with ships docked and hit the hotkey, or alternatively you can choose to run the deployment function on a target selected from the universe map or your own player ship. - The operation will take approximately twenty seconds to complete and will deploy one jumpdrive at the cost of one deployment kit. RACE MILITARY INTELLIGENCE NETWORKS Each of the main races has a Military Intelligence Network. This will report all current enemy activity in the races space and also any current military action. In order to connect to a races military intelligence network, you must have positive rep and hold a valid policesecurity license for that race. A USC Security License has been added for the Terrans and is available from Orbital Defence Stations. - assign a hotkey for the network in your control configuration. - after hitting the hotkey, chose which races network you wish to connect to. THE XRM BOUNTY SYSTEM Each of the main races will offer bounties on enemy ships. The bounties offered depend on the actions of the ship in question. The more ships it destroys, the larger the bounty becomes. It is also dependent on its ship class and the class of the ships it destroys. You can access a list of current offered bounties, with the ship name and ID, the pilot name, its last known location and the value of the bounty, via each races Military Intelligence Network (via a hotkey). You can also run a bounty check on any ship via the military intel comms menu or directly on your current target by an added quotBounty Checkquot hotkey. Simply set this hotkey up in your control configuration menu. Any ship flagged with a bounty will be marked with a quotquot in the universe map. To win the bounty you must have a police licence with the race in question and positive rep. All player owned ships can score bounty kills. You can win minor bounties by attacking enemies in sectors bordering a race sector (e. g. by killing pirates in a pirate sector adjacent to an Argon sector). You can win rep bounties from the ATF by attacking Xenon ships in Xenon space and small bounties from Operation Final Fury by killing Khaak ships in Khaak space. You can score bounties from destroying enemy stations. This not only includes pirate bases or Xenon stations, but also stations where the races are at quotwarquot. So go on a foray into Terran space armed with an Argon Police Licence and a few trusty Firestorm Torpedos and rack up some cash by taking out Terran docks or shipyards. Or if you like the Split and hate the Boron, get a Split police licence and take out some Boron stations. You can only score bounties from destroying Docks or Shipyards - Factories are not included. If you go after Xenon or Pirate bases in their own sectors, you will receive smaller bounties from any race that has a sector within two jumps of your location. Destroying Khaak stations will score bounties from Operation Final Fury. XRM MERCHANTBARTERING SYSTEM: You still access it in the same way as vanilla - hit the bartering button, just below the trade button when docked. Rather than a couple of merchants selling not much, you should now see a larger number of merchants selling a large array of wares. Merchants tend to hang out at Trading Stations, so thats the place to go for the best deals. Merchants do not hang out at Shipyards or Equipment Docks. The more dangerous the sector, the better chance there is of finding a high rated merchant selling more quotexoticquot goods. Border and Teladi sectors are good, Pirate or Unknown sectors are best. You will find merchants who sell Ship Upgrades, Ship Blueprints and SectorStation Coordinates - again the more dangerous the sector the more likely youll find the good stuff If you are near Xenon space or one of the sectors thought to be part of Khaak space, you may find merchants selling Khaak or Xenon weapons or blueprints. SYSTEM OVERRIDE SOFTWARE: The vanilla System Override Software has had a makeover for the XRM. It can now be used to claim any abandoned ship - of any class or type, from a range of about 2km (depending on the size of the target). Rather than the usual quotinstant claimquot that most claim scripts use, this one takes a bit of time for the system hack to take place. So I feel its a little more balanced. I highly recommend using this in conjunction with the NPC Bailing script. In addition, the System Override Software can be used to try to take over a currently active ship. First, you need to get the shields of the target down, then you need to keep them down while staying as close as you can to the target and activating the SOS. The hack will take longer than it does for an abandoned ship and the targets board computer may spot the hack and sever the connection. If the override sequence completes, the targets pilot (and crew) will be ejected and you will gain control of the ship. If at any time the shields of the target start to rise or you move too far away from the target, the remote connection to the target will be lost and the hack will fail. If the pilot bails in the normal way during this process, the hack will continue and you will gain control of the ship. The more damaged the ships hull becomes, the greater your chances of a successful hack, and the less time each phase of the hack will take. To activate the new SOS system, you need to first buy the software, then allocate it a hotkey in the usual way. To hack an active ship, you also require a supply of hackerchips. The number of hackerchips requried depends on the class of the ship you are trying to hack. Simply move within range, ensure the targets shields are down and hit the hotkey. I have increased the selling locations of the software to make it easier to obtain. At the moment the SOS can only be activated from the player ship. The softwares vanilla behaviour is unaffected. The System Override Software is still illegal in many sectors so be careful not to get scanned with it (or get yourself the Software Signature Scrambler). Hackerchips are also illegal and are not hidden by the Software Signature Scrambler, so youll have to be careful if going after quotlivequot ships. PRIVATEER TRADING POSTS (AP Only): These will spawn occasionally in border sectors, but mostly in pirate and unknown sectors. They are independent owned so will allow you to dock and trade no matter your rep with the main races. They sell a variety of goods and are good hangouts for merchants selling goods for the more quotdiscerningquot client. Occasionally, they will relocate. Due to issues with the spare races, these are not available in TC. PAR SHIPS AND SHIPYARDS PAR Ships are preconfigured ships that come with all required software, weapons and shields as built-in components. They can be bought from PAR Shipyards. On purchase, the weapons systems are not initialised. To activate them follow these instructions: XRM installs a configurable hotkey which, when activated will run a script to equip the weapon systems and shields of any PAR ships found. It can be run on a single ship or a station or carrier with PAR ships docked. - You must assign a hotkey to activate the PAR equip function first. - Target the PAR ship or carrierstation with PAR ships docked and hit the hotkey, or alternatively you can choose to run the equip function on a target selected from the universe map. - The operation will clear the cargo bay of any PAR ships found, so run it before you mount any missiles. USING ORBITAL WEAPON PLATFORMS OWPs are purchasable at many shipyards in universe. To use them follow these instructions: - You need to assign a Hotkey to the OWP activation command first. - You purchase and deploy them as Stations using a TL in the usual way. DO NOT DOCK AT IT WHILE ITS STILL IN STATION MODE - Target the OWP and hit the Activation hotkey, you should hear Betty say quotWeapons Systems Activatedquot (This will switch out that OWP quotStationquot for a working one.) - The OWP is now ready for use. OTAS MAINTENANCE PODS These are available from the Otas shipyard and can be used to repair your ships faster than using the repair laser. They require Quantum Tubes as ammo. Once bought, simply mount the four built-in Quantum Pulse Repair Lasers into the four weapon slots, get some Quantum Tubes and fire at a damaged ship. Missile icons are colour coded icons to help with missile selection. The colour key is as follows: Green - close range missiles (0-22km) Blue - medium-close range missiles (22-35km) Purple - medium-long range missiles (35-60km) Red - long range missiles. (60km) There are some changes that have been made to certain wares that have raised a few eyebrows. These include, making the jumpdrive unavailable to fighters and increasing the prices of certain wares. I firmly believe these changes are essential to the XRM quotfeelquot I wanted to achieve so I will not be changing them back - so please stop asking Last edited by paulwheeler on Tue, 15. Jul 14, 09:38 edited 54 times in total - FREQUENTLY ASKED QUESTIONS - Check out our FAQ (alternative download link over xdownloads here ) for troubleshooting and other information. Thanks to NOValdemar for putting this together. For information on how the Missile Frigates and Bombers function in XRM, see this post Seeing quotreadtextquot errors or quotinvalidquot on station names You likely have a mod conflict. Post in the thread and Ill try and help. The XRM is fully compatible with the latest release of both Terran Conflict and Albion Prelude. NOTE - The main Argon plot is not available in Albion Prelude. This is due to compatibility issues with the XRM replacement quotWarquot. However, the new Terran, PHQ and HUB plots are available. Also the Corporation and Treasure Hunt plots from TC are available in XRM:AP. All plots are available in Terran Conflict. Do not separately install the EMP mod. The EMP ware entries are fully merged with the SRM and installing the EMP on top will break the XRM. All scripts that require the EMP should work correctly. XRM is NOT compatible with the following mods: XTended: Both XTC and XRM are full conversion mods so are inherently incompatible. Cadiuss Xtra Ships Pack: Mostly integrated into the XRM. Combat Mod IIIIV: Now a core part of the XRM. eldyranx3s ATF Shipyard (TRP): Incompatible due to the XRM having similar integrated shipyards. eldyranx3s Project Sleipnir (TRP): Incompatible due to the XRM Universe Map having similar features. eldyranx3s USC Merchant Marines (TRP): Incompatible due to Tships conflict. Ketraars Marking Unknown Sectors: Incompatible due to the XRM Universe Map already having the same features. LitCubes Revelations Mod: Incompatible due to overlapping sectors. XSP ships installed via the plugin manager. Ship Rebalance Mod: Continued: Now a core part of the XRM. Sunblades Lost Numbers: Incompatible due to the XRM Universe Map already having the same features. Graxters Player HQ hack X3 Unleashed: Conflicts with the XRM Jobs File. Enhanced Equipment Spawner - its sister mod CWP is integrated into the XRM. Any cockpit mod - please use the provided addon pack. Any trail or engine effect mod - These are integrated into the XRM. Any mod that alters the base universe. Any mod that adds ships. Any mod that alters comm range or scanner range (XRM has these implemented already) This mod is 100 compatible with the following scripts if the attached instructions are adhered to: ENHANCED EQUIPMENT DOCKS: THIS WILL ONLY WORK WITH THE LATEST EED RELEASE V2.7-2.2. Install base EED mod to the lowest catdat number then XRM. You must install the scripts from EED, but DO NOT install the text file for the quottquot folder. I have included an edited text file for EED in the main SRM mod. MARS: MARS is compatible - Do not use the full repackaged version - either use the manual install and do not install the MARS drones catdat - just the scripts. The drones are already merged into the XRM and installing them will break the XRM, or use Bullwinkles repackaged version for mods that include TShips. You will also need the custom MARS data file above. Simply copy this into your quottquot folder (quotaddontquot for AP) Complex Cleaner, FDN v7, MPM v7, SSDN v7: install the base catdat from these modsscripts to the lowest catdat number, then the XRM base mod and addon packs as higher numbers. KOG mod: install the XRM base mod and addon packs and then install the quotSRM Compatiblequot version of the KOG mod to a higher catdat number. Immersive Environments: Install the IE base mod to a lower catdat than the XRM. You will lose the universe changes IE makes, but you will still see the new backgrounds. Do not install the XRM backgrounds pack if running IE. IEX: Install the XRMi version. Go to the IEX thread for more information. Compatibility with Ketraars Random Sector Management Mod: Incompatible due to overlapping sectors. However we have a compatibility file which should make it work: RSM COMPATIBILITY PATCH (alternative download link over xdownloads here ) The XRM is NOT compatible with full cockpit mods, engine trail mods, any mod that adds ships, or any mod that alters TWareT (Except the EMP which is merged). Please use the compatible versions provided above in the addon packs. Last edited by paulwheeler on Wed, 5. Jun 13, 10:00 edited 44 times in total TERRAN CONFLICT ONLY Gazzs Missile Defence Mk2 script is essential to temper the much faster missiles in XRM. It will be used by both the player and the Ai automatically. I recommend installing this even if using another turret script like MARS. Gazzs Missile Safety script is also highly recommended. --Both these scripts are already integrated into Albion Prelude-- INSTALLATION OF THE FOLLOWING SCRIPTS IS ENTIRELY VOLUNTARY AND IS NOT SUGGESTED IF YOU ARE NOT SURE ABOUT HOW TO INSTALL A THIRD-PARTY SCRIPT AND CONFIGURE IT PROPERLY. XRM HAS NO ASSOCIATION WITH THESE SCRIPTS AND CANNOT EXTEND SUPPORT FOR THEIR USE NOR BE HELD ACCOUNTABLE IF YOU MESS UP YOUR GAME. INSTALL THESE AT YOUR OWN RISK, UPON YOUR OWN MERIT, BASED ON YOUR OWN JUDGEMENT ThisIsHarshs Military Base Response Revamp TERRAN CONFLICT ONLY As XRM Jobs is pretty well balanced in terms of military numbers (if I do say so myself), MBRR is pretty much the best one to use to take advantage of those numbers of hand-placed deployments (without changing X3TC on the whole) by allowing those military ships to actually do the things they were intended to do, instead of sitting there oblivious to things around them, without adding any extra ships in the process. For a serious game, I would however suggest turning the Invasion, Sector Takeover, and Rearguard settings OFF and merely allowing MBRR to do what it does best with the ships that are available to it. If using an invasion type script like Pirate Guild you can experiment with rearguard settings, but keep token numbers below 200. We also recommend switching off the prestige reward system as the XRM provides its own bounty system. As of v1.09 XRM jobs have been altered so that MBRR can fully utilise the XRM placed military ships. MBRR is not necessary for XRM in Albion Prelude. AP includes its own race response system which XRM fully utilises. Logain Ablers Freight Distribution Network Lite Entirely removes the need for tubes and complexes and fleets of internal-supply transports by allowing player-owned stations within a single sector to distribute their goods to other player-owned stations that require them. Lazeraths LazCorp Claim Sector Allows the player to claim a sector as their own once theyve removed all traces of the previous owners (if there were any) from the area. Also includes a substantial diplomatic hit if you happen to claim a sector that belonged to another race. Trickmovs STO 1.57 - overtake sectors A more full-featured sector take over script, including NPC station building, taxes and banking. Logain Industries Capital Ship Energy Cell Generator (CSecG) Once you buy the ware, it will allow your capital ships to generate their own Energy Cells over time (up to a defined limit) Never run out of jump-fuel again Tatakaus Marine Repairs 2 Allows Marines on your vessels to repair your ship (and any docked ships) depending on how skilled they are in Engineering and Mechanics. Pretty much an essential download if you want the Tepukei to work as Cadius intended. Gazzs Missile Defence MK2 Shimrods Smart Turrets TERRAN CONFLICT ONLY Missile Defence MK2 is essential to properly counter-balance the far deadlier missiles that are present in XRM. Smart Turrets is a lighter alternative to MARS that allows for many of the same functions, just without the advanced features (and Goblins). If you dont plan on using MARS, then at least pick up one of these. MDMk2 is not required for Albion Prelude as it is built into the game already. Familiars Pure X HUD Based on Ulfiuss Military Hud (which veterans of CMOD 3 will fondly remember) and Samuel Creshals YS-HUD-Mod, Familiar has created a quotmore laconic and clear interfacequot specifically for use with CMOD 4, which I think is a fantastic quotupgradequot of the Vanilla HUD without entirely overhauling it in the process. ThisIsHarshs Salvage Commands and NPCs This script is essential if only for the quotUniverse Salvagerquot command, which will allow your TS and TPs (and other ships) to hop around the universe looking for missile containers to collect that have been left behind in the wake of battles. This is a fantastic way of generating some extra income if youre having trouble with the SSRP price changes - or for just keeping your M7Ms stocked for free Both Paul and I use a lot of other scripts as well (like Litcubes Bounce and Phanon Corp scripts) but these are the quotbare essentialsquot ones that I feel everyone should have to begin with to get the most enjoyment out of X3TC in conjunction with XRM. - Mizuchi Bug-player fix by draffut. (thread) BSD, Bomber and Shuttle Docking mod by Alkeena. (thread) Repair Drones Mod you find in Gazzs MARS script. X2 Ships Callback Mod v1.07 by Killerog (thread) Xtra ShipStation Pack v1.94 by Cadius (thread) Boron Lucsa and Paranid Thanatos v1.5 by Axeface (thread) Ship Expansion v1.7c (part) by Killjaeden (thread) Schiffs Expansion v1.01 (part) by Armankessilols (thread) Artellia v1.0 by Puffneki (thread) SRM Exclusive Trails Pack with Capital Ships Effects v1.0i by Killerog and Paul Wheeler Enhanced Equipment Docks by Saetan (Models only) (thread) Ship Rebalance Mod: Continued by Paul Wheeler Combat Mod 4 by Paul Wheeler and Ulfius Missile Rebalance Mod by Imperium3 (used as a base for the XRM missile rebalancing) Ship Showcase by Expnobody (thread) The EMP Mod is fully merged into the SRM and should be removed if installed separately. Special thanks to Mizuchi for his tireless work on the XRM. His contribution continues to be huge and invaluable. Thanks to Maj. Tom for creating many of the weapon sounds, composing new sector tracks and taming Betty Thanks to Litcube for allowing the use of his CWP script, without which the racial weapon loadouts would not be possible, and his Missile Boat script to get M7Ms and M8s firing. Thanks to fallenwizard for sorting out the issues with the Linux port of TC and AP. Thanks to Hektoz and NOValdemar for putting together stats and the FAQ. Thanks to Expnobody, Dillpickle, DrBullwinkle, Saetan, Cadius, Imperium3, Armankessilols, Killerog, Axeface, PSCO1, Draffut, Alkeena, Algoran, Killjaeden, vkerinav, JMan77, noname159 and Gazz for their kind permission to use their mods and scripts. Thanks to Gazz and LV for my constant barrage of questions about scripting Thanks to Yacek for the Polish translation. Special thanks to the X Universe team for their kind hosting of the XRM. Special thanks to SomeoneElse for the original SRM mod, without which none of this would have happened. Last edited by paulwheeler on Wed, 2. Oct 13, 17:42 edited 23 times in total Fixed - LeftRight Weapon Turn-in on I and Atlas Fixed - Increased rep with the Independent Race so all wares can be bought from the XL Weapons Dealer Fixed - Removed built-in Cargo Bay Life Support from all TLs for AP 3.0 plot compatibility (AP Only) Fixed - Incorrect race owner on stations in Family Rhy Fixed - Reverted Oort Cloud and Kuiper Belt security level to Border (New start required to see this change) Fixed - Crash when starting new game in OSX Added - AP v3.1 compatibility Added - Automated repair script for Maintenance Pods (Thanks to Dr Bullwinkle) Added - External Docking to I (AP Only) Fixed - Set the name of the sector quotTransaction Deniedquot back to its vanilla AP name of quotLost Orderquot for the AP3.0 plot. Fixed - Mistral reversed cargo sizes Fixed - Broken external dock on Griffon Fixed - Aquilo cargo reduction and price increase Fixed - Skirnir price increase Fixed - IZ price disparity (AP) Fixed - No war pack terrancommonwelth reps set to neutral (AP) Fixed - Taipan gains weapon energy, recharge rates and rudder AP3.0 Compatibility: Fixed - Merged all necessary 3.0 changes into the XRM files Fixed - Moved conflicting sector quotCredits Receivedquot (restart required to see this and thus play one of the new plots) Added - New ships from AP3.0 renamed to Mercury Sentinel, Cheetah (acinonyx), Komodo (pteranodon) Added - New ships added to shipyards except Cheetah, which is only available through the plot or at a research station Fixed - Sentinel TSs rebalanced Fixed - Mistral and Mistral Superfreighter rebalanced to be the Argon equivalent of a Sentinel TS Fixed - Missing models on player bought Equipment Docks in TC Fixed - Emeus gains speed and cargo. Fixed - Otas ships get a rep requirement for purchase increase to match ATF levels. Fixed - Misaligned turrets on Atlas and Bragi Fixed - Sentinel TSs gain XL ware compatibility, flak in rear and some gain extra guns. Fixed - Artemis size increased Fixed - Emeus gains speed and cargo, but loses laser energy and a shield slot. Fixed - All M6 prices increased Fixed - Rear turret on Marlin Fixed - description of Morrigu Fixed - Hammerhead loses a shield slot, but gains speed, acceleration and turning Fixed - Artemis loses a shield slot and cargo bay size, but gains speed, acceleration, laser energy and turning Fixed - Heron gains power, turning, laser energy, hull strenght, speed and gun numbers Fixed - All TL max cargo doubled Fixed - ISR rebalanced Fixed - Improved PALC sound effect Fixed - Changed Betty pronunciation of MKI from quotem kay onequot to quotmark onequot Fixed - Fixed pronunciation of quotXenonquot, quotRhys Crusadequot, quotKuiperquot, quotAvaricequot. Fixed - Vestibule of Creation renamed to quotOmega Expansequot to fix Betty (English only) Fixed - toned down beep at the start of the quotalert missile closingquot phrase Fixed - improved many sun textures Fixed - Minor spelling and grammar errors in several descriptions Added - New addon pack to disable the ArgonTerran war (AP) Added - TS dock on Ryu Added - Hull plating forge for sale in some Darkspace Showrooms Added - New sector track for Menelaus Paradise Added - New main menu music Fixed - Military Intel Network in TC. Fixed - All M6s gain turning, acceleration, shield gen and laser energy. Fixed - Removed readtext error from Otas Research Station in TC (it will be fixed the next time it jumps). Fixed - Terran pirate actors always being Goners. Fixed - Mass Driver bullet has reduced speed and range. Fixed - Missing description from Mu Epsilon Fixed - Slightly reduced Alpha Kyon OOS damage. Fixed - PAR equip routine not allocating turret orders in AP. Fixed - Yaki ship calls in SRST. Fixed - Lance price Fixed - Incorrect model for Goner Temple Fixed - Laser alert warning in AP for Maintenance Pods Fixed - Cluster blueprints being sold by Merchants Fixed - Added XRM Missile Boats to OBS so they spawn stocked in missions Fxied - Incorrect sector music in Nikkonofune. Fixed - Several ships are renamed: Mule - gt Mantis, Bat - gt Blackbird, Rail - gt Herron. Added - Completely rebuilt race military jobs, with many now running the Defence Base Script for better response to enemies. Added - More defences in race and corporation home sectors. Added - Lasertower defences to Shipyards. Added - Rep hit when using System Override Software. Added - Terran Marines and training to Orbital Patrol Bases. Added - New ships - Goner Crusader M3 and Paladin M2. Added - New sounds for Plasma Burst Generator and Phased Array Laser Cannon. Added - New Part 3 for the XRM featuring: Added - Enhanced Betty with new effects and words. Added - New sector music for Queens Retribution, Ianamus Zura, Tempestine, Hell Forge, Talonfire. Fixed - Valhalla leftright turrets now turn in slightly. Fixed - Increased Khaak corvette hull. Fixed - Moved Tokyo model so that it intersects with the centre of the scene to help with bullet hits. Fixed - Ensured correct fighter drone types are sold by merchants Fixed - Removed jump drive deployment kits from bartering system as its price is too high to balance. Fixed - Tepukai gains ST ware compatibility Fixed - Rewritten CWP equip script to rebalance missile stocks, add extra wares to be dropped in battles and to rebalance boarding defences - See notes. Fixed - Broken guardians Fixed - PAR ships not matching the models or sounds of their standard couterparts. Fixed - Rebalanced Patroclus Fixed - Oceanus price Fixed - Polacca and Mobile Mining Base Ship swapped so that the Polacca can be hired. Fixed - Terraformer missile laser loadouts Fixed - Removed vanilla terraformer military jobs Fixed - Altered Research Stations to sell new terraformer ships. Fixed - Reconfigured Aamon Prototype weapons. Fixed - various sector description typos Fixed - M6 internal docks, Boron Equ. Dock and Argon Stock Exch fixes from Killjaeden. Added - marines to boron military outposts Added - Tepukai jobs Added - More Bioscanner selling locations Added - TC Corporation and Treasure Hunt Plots (AP) Added - Enalbed AP Terran plot (AP) Added - Argon and Terran Terraformer ships, plus jobs for each. Added - New effect for Phased Repeater Gun. Added - New sounds for PAC, PBE, FBL, MD, IRE, HEPT, PRG, IBL, PPG, PSG. Added - New jump sound with charging noise with quotEnhanced Bettyquot Addon Pack (AP) Added - New sector track for Black HOle Sun. Fixed - Altered all modified vanilla scripts so they now have an XRM prefix. This is to prevent Steam from overwriting them. Jobs has been modified to make newly spawned ships use the new scripts. Fixed - Moved Boreas cockpit location. Fixed - Moved Carrick model to the centre of its scene. Fixed - Removed anomolies from front of Griffon model. Fixed - Threasher reduced in size to 80 of its original. Fixed - OWPs increased in price Fixed - AI OWPs now have racial weapon loadouts. Fixed - Jump Drive Deployment Kit being sold by low end merchants. Fixed - Taipan can now dock M6s. Fixed - All left and right turrets turned in slightly on all ships from M6 and up so they can fire at a target directly in front. Fixed - Dissapearing figher drones in privateer trade docks. Fixed - Rotated Osaka engine blocks so the ship looks better. Fixed - OOS damage rebalanced in AP. Fixed - Missing collision boxes on vanilla Khaak capitals. Fixed - Increased damage on all Kyons and shortened duration of GKE Fixed - Increased guns on Khaak Frigate. Added - New model for Khaak Hive Queen. Added - Jobs for Hive Queen and more Guardians in Khaak sectors. Added - Special bounties for killing EFFA and the Hive Queen. Added - Advanced Universe for Albion Prelude. Fixed - Refreshed all RRF jobs to make sure they are running the fixed XRM scripts after the AP update. Fixed - Removed USC licence requirement for Terran Military Intel Network in TC. Fixed - Updated Litcubes Missile Boat Resupply script to latest version. Fixed - Adjusted balance of System Override Software and added hackerchip and ecell requirements. Price of hackerchips has been increased. Fixed - Smoothed out all background textures to remove as many compression artifacts as possible (backgrounds pack). Added - Polish translation. Added - Hackerchips for sale at many locations. Fixed - Broken Mobile Drilling System bullet. Fixed - Reduced size and duration of CFA explosion. Fixed - Shortened DMBC beam duration and increased rapid box to help it take out fighters. Fixed - OWPs given small acceleration to stop them travelling forever if they happen to be moved. Fixed - Small bug with the Terran Military Intel Network. Fixed - Doubled the size of the Griffon. Fixed - Improved some of the new sun textures and increased size variety. Fixed - Corrupted HUD on Fujin Explorer. Fixed - Various jobs fixes. Added - New hotkey and script for System Override Software for claiming and taking over ships. Added - More selling locations of the SOS. Added - Xtra Update: Added - New ship - The Otas Tempest. Added - Model replacements for Shuri, Morrigu and Eurus. Added - New turret models to all Argon capital ships (except Mk Is). Fixed - Slight speed increase on the slower corvettefrigate class weapons. Fixed - Slowed missile boat refire rates (AP). Fixed - Repriced slaves, unfocused jumpdrive and police licences. Fixed - Switched Ghoul and Shadow to use the same subtype to free one up for a new missile. Fixed - Complete overhaul and bug fix of Race Responce Fleets (AP). Added - New missile - Khaak Lance missile - for use by Sentinels. Fixed - Lasertowers being given corrupt bounties. They now score generic bounties. Fixed - All trail textures converted to dds format. Fixed - Terran freight drone description (TC). Fixed - FlagshipCommandship names not being spoken correctly. Fixed - Matriarchs Thorn description. Fixed - Argon peacekeeper start script coordinate typo (AP). Fixed - Repriced Xenon and Khaak weapons to be much more expensive. Fixed - Swapped Strong Arms Weapons Dealer XL race ownership to quotRace 2quot (now called quotIndependentquot) for compatibility with Phanon Corp. Fixed - Repriced small HQs (e. g. Asteroid Bases). Fixed - Improved Boron ship glow textures. Fixed - Incorrect shaders on Boron Coelcanthe and Oceanus. Added - Complete overhaul of X3 MerchantBartering System. Added - Xenon and Khaak weapons and sector coordinates for sale via the new merchant system, as well as various other quothelpfulquot information. Added - Destroying enemy stations now scores bounties. Added - Mining wares for sale in Terran space. Added - Remaining missing ships for sale at various SYs (AP only). Added - More selling locations for Heavy Dragon (AP only). Added - Independent owned Privateer Trading Posts (AP only). Added - New sun textures. Added - Job sector ownership check for use with sector takeover scripts (AP only). Added - New gate link between Venturers Sentinel and Spires of Elusion (AP only). Fixed - incorrect shield gen values on Oceanus, Aquata and Megalodon Fixed - missing sector error that crept into the TC map in 1.19 somehow. Added - Compatibility with Apricotslices AMS blueprints script for building weapons, stations etc. at HQs, as requested by a few users. Fixed - Added optional set of scripts to fix some RRF behaviour such as PTP jumping, picking up random ships and instant emergency jumping. See notes below (AP) Fixed - Bragi turret issues Fixed - PAR Shipyard model now uses standard SY model as the old models were causing issues with RRF ships trying to dock at them (AP) Fixed - Missing map links (AP) Fixed - Artemis weapon compatibility (AP) Fixed - Hull strengths on AP M7 carriers (AP) Fixed - Atmospheric lifter price Fixed - Valhalla not jumping - see notes below (AP) Fixed - Medusa Vanguard for sale Fixed - Boreas rear turret issue Fixed - swapped Kyoto turret models to use Cadius models (AP) Fixed - Increased hit box length of all fighter weapons to stop them from passing through targets in low frame rate situations. Fixed - AP SRST file now updated for XRM ships (AP) Fixed - HQ production times, and money and resource requriements rebalanced - See notes below Fixed - Added models for Xenon wreckage in Dark Space Cluster Fixed - MAML rebalanced as a mini-gauss type weapon with long range and fast bullet speed Fixed - CWP weapon priorities relaxed to give a bit more variety in weapon spawning - see notes below Fixed - Various other jobs tweaks Added - New models for Boron Oceanus (AP) and Coelacanthe Added - New ships - Paranid Poseidon M2L, Xenon X M8, Xenon R M3B Added - New missile trails Added - New gate link between Midnight Star and NJYs Deception (AP) Added - New effects for IPG and MAML Added - Weapons to Khaak Military Transport Added - New versions of all Equipment Docks and Trading Stations for player use with extended storage Fixed - Maccana docks (AP) Fixed - Terran Freight Drones with incorrect race settings Fixed - Titan Mk1 down turret not firing Fixed - Jump Beacon Price (AP) Fixed - Reduced Kyoto dock numbers (AP) Fixed - Reduced Hyperion rep required to buy Fixed - Replaced Quasar model (TC) Fixed - PAR equip script not equiping Sabre Fixed - Nagoya gains speed, turning and a shield slot, and fixed its non-firing turret Fixed - Tenshi description (TC) Fixed - Erronious ships in some Argon shipyards Fixed - TLs being full up with energy cells Fixed - Timeout on Khaak jobs to stop sectors like Aldrin acting like sinks Fixed - Further rebalancing of OOS combat (AP) Fixed - Credits Received sector description (AP) Fixed - Race Military Intel Networks now pick up military strikes in pirate sectors (AP) Fixed - Replace Xenon I engine models with XRM style models(AP) Fixed - Removed absurdly big collision spheres on AP 2.0 ships and replaced with proper DBox collision boxes(AP) Fixed - Increase in pirate ship numbers(AP) Added - New models for Acinonyx and Hawk Added - Bounty system Added - Race Responce Command Ships (AP) Added - AP 2.0 content including new M7 carri ers and the PHQ and HUB plots (AP) Fixed - Removed Plutarch HQ in Ore Belt (AP) Fixed - Removed trading stations that are doubling exchanges in Light of Heart and Lucky Planets (AP) Fixed - Fighter and Recon drones stats (AP) Fixed - Repositioned Cerberus turrets Fixed - Improved Sirokos main gun and turret configuration Fixed - Improved PSP and MAM graphic Fixed - MAM now fires faster bullets so its more of a quotmini-gaussquot, but remaining a specialist frigate weapon Fixed - Rebalanced bomber and M7M missiles to account for new AP scripts (AP) Fixed - Corrected Tau missile damage Fixed - Vidar and Vidar Sentinel M5 docks Fixed - Redesigned Earth sector so ships can remain on the sector map (AP) Fixed - Some TC jobs (xenon and yaki) now use the new job scripts written for XRM:AP (TC) Fixed - Improved pirate fighter patrol behaviour Fixed - Various other jobs changes Fixed - Added stock correction routine to weapons dealer scripts so they will no longer fill up with weapons. Fixed - Missiles revert to their vanilla model sizes Added - New models for Nagoya, Ariadne, Nexus and Quasar Added - New ship - Medusa Vanguard Added - Jumpdrive Deployment Kits Added - Jump Beacons for sale (AP) Added - Jobs and docks to Earth sector (AP) Added - Weapon, Space Fuel and Space Weed fabs to pirate Shipyards Fixed - Swapped Marlin model to vanilla AP model (AP) Fixed - Reduced swarm missile warheads to five to help fps - increased damage to compensate (AP) Fixed - Incorrect ships in ATF shipyards and certain ATF jobs (AP) Fixed - Added missing factories to Magnir USC Shipyard (AP) Fixed - Terran lasertowers now use standard lasertower model (AP) Fixed - Changed name of AP Gunner to quotType IVquot (AP) Fixed - Replaced the doubled sector name of CEOs Welspring (AP) Fixed - Added coordinates to the new Unknown Sectors names (AP) Fixed - All TS Sentinel variants gain one shield slot (AP) Fixed - Corrected weapons loadout on Aquata (AP) Added - Jumpdrive and Trade Command M k3 for sale in Terran space (AP) Added - Atmospheric Lifter for sale (AP) Fixed - Incorrect race Silkworm fab in CBSE Shipyard Fixed - Shadow Missile production numbers Fixed - Turret alignments on Forseti, Bragi and Oedipus Fixed - Updated Oedipus to latest model release Fixed - CWP now spawns ships with energy cells in the cargo bay if a jumpdrive is spawned. so if jobs are able to jump, they will. Added - Albion Prelude compatibility Added - Terran-Argon War (AP) Added - New military intelligence network (AP) Added - Race border skirmishes and improved enemy race patrol logic (AP) Added - Race Reponse jobs (AP) Added - effa cpu ship to the universe (AP) Added - Expnobodys new Boron M1 (Aquata), and Pike and Guppy replacement models. Fixed - Bragi Alignment issues Fixed - Missing textures from Verdandi Sentinel Fixed - Daedalus and Norns texture issues Fixed - Removed emissive colour from Vidar, Vidar Sentinel, Verdandi Sentinel and Norns Fixed - Collosus Mk1 turret cockpit issue Added - New Boreas model Fixed - Altered Terran pirates so they spawn further out of sectors and slightly less often Fixed - Some inaccurate descriptions Fixed - Toucan Prototype Cockpit position Fixed - All M6s now only have a single M5 dock (except Hyperion) Fixed - Odysseus moved to the centre of its scene Fixed - All Mk1 capital ships have been retextured, resized and any model anomalies fixed Fixed - Griffon model error Fixed - Xenon G missile tubes reduced to 20 Fixed - Various other jobs fixes Fixed - Medium weapon energy usage reduced so M6s can fire for longer Added - 9 new ships Added - New quotAdvanced Universequot addon pack Added - Aldrin military patrols Added - All M6s gain an extra shield slot Added - All M5s, M4s, M3s and M6s gain 20ms on their top speed Added - All Superfreighters can now mount their races frigate anti-fighter weaponry Added - Increased inter-race weapon compatibility on all advancedprototype ships Fixed - Altered Osprey Sentinel weapon loadout Fixed - Mammoth Mk1 Dock Fixed - Cockpit positions of Enhanced Mercury and Mercury Prototype Fixed - Incorrect impact effect for Shadow Missile Fixed - Rebalanced Xperimental Shuttles turning Fixed - increased speeds of Titan and Ray Fixed - Reduced damage for Khaak missiles Added - Five new terran missiles, including selling locations and factories Added - New livery for ATF capital ships Added - Jumpdrive selling locations in Paranid and Teladi space Fixed - Removed incorrect weapons from ED in Ocean of Fantasy Fixed - Drake Rebalanced Fixed - Ocelot gains some speed Fixed - All M6s gain some laser energy Fixed - Rebalanced some weapons - especially Split Fixed - Incorrectly TPC labelled gamestarts Fixed - Incorrect products and resources at T erran shield fabs Added - More Blizzard selling locations. Added - Many new weapon impact effects, mainly for heavy weapons Added - New Fusion Bomb Launcher bullet effect Fixed: Terran pirate ships rebalanced Fixed: Missile boats script updated Fixed: M8s gain gunparts on their missile turrets and gain cargo space Fixed: M3Bs lose gunparts on their missile turrets and gain cargo space Fixed: Some missiles rebalanced to fit new missile scripts Fixed: Game starts quotLost Larquot and quotUnholy Traiterquot - start ships enhanced Fixed: Various other jobs tweaks Fixed: CWP updated to pick up M3Bs as missile boats Added: Blizzard missile - replaces Remote Guided Warhead Added: Two new missile trail types Fixed: Tweaked Terran trade jobs numbers to better server the economy. Fixed: Tweaked Yaki spawning configurations. Fixed: Terran Recon M5s now spawn so MBRR will now report in Terran sectors Fixed: Slight animation quirk on PSG Fixed: Reworked all beam textures Fixed: Rebalanced PALC to better match other antifighter weapons Fixed: Terran M7M missile speeds Fixed: Enabled some Terran trader jobs to trade outside of their own race Fixed: Various other jobs tweaks Added: Terran pirate liveries Added: Repaint for Xperimental Shuttle and resized model down to M3 size. Added: New lasertower beam model Added: Included Litcubes Missile Boat script Added: Litcubes missile resupply jobs Fixed: Missing quotes on Dukes Redemption flagship Fixed: Terran Asteroid Base not deploying correctly Fixed: Thuruks Inc HQ north gate was set as east (youll only see this fix in a new start - but its only cosmetic) Fixed: Elite weapons dummy error when using cockpit packs Fixed: A New Home plot reward Fixed: Ion Disruptor now does some slight hull damage Fixed: Enemy respawn times reduced so there is a better flow of enemies Fixed: Changed job scripts for several military jobs so they are homebased to a Military Outpost for MBRR use Fixed: Various other jobs fixes and tweaks Added: All M7Ms now have a set of defensive turrets Added: Privateer jobs - some will trade, some will fight. Added: Racing ships to Freedoms Reach Added: An XRM compatible version of the All Plots Complete script by Dillpickle Fixed - Reduced Terran pirate clan spawning slightly Fixed - PAR equipping script from spawning incorrect weapons on some ships Fixed - Docking numbers in Lotans description Fixed - Removed Ion Mine from Uranus 2 Fixed - Ion Cannon spawning by jobs Fixed - Pollaca built in components and price Fixed - Removed nameless dock from Family Rhonkar Fixed - South Gate rotation in Venturas Sentinel Fixed - Raven missile compatibility Fixed - Various jobs fixes, including increasing cluster numbers and reducing terran military numbers a little. Added - A Terran pirate clan which spawns in the outer solar system sectors Added - New music tracks for various XRM sectors, utilising existing but unused vanilla tracks (also gave one to Paranid Prime, Legends Home and Elysium of Light) Fixed: Advanced Destroyer regains its pre-1.07 gun numbers Fixed: Advanced Carrier gains one shield slot Fixed: Corrected gate icons for Terran jump gates Fixed: Missing universe map links Fixed: Removed broken Spacefly Farms Fixed: Incorrect pirate capital prices Fixed: Incorrect rotation on some gates Fixed: Weapons loadout on Raven and Advanced Heavy Osprey Fixed: Baldric Miner trail Fixed: Replaced faulty vanilla Yaki shipyard model with standard SY Fixed: Replaced Mass Driver bullet model to aid with fps drops (used for FAA and CFA too) Fixed: Removed erroneous HEPT forge in Aladna Hill Fixed: Ownership of SSC forge in Uranus 2 Fixed: Various jobs fixes Fixed: Various universe fixes Fixed: A New Home sector registration cost reduced and sector re named Fixed: Changed name of Boron Ion Frigate to Sturgeon Added: Several new sectors and some links redirected Added: Terran TOAs converted into Terran jumpgates Added: Updated Xtra mod to latest release with new ships and updated models Added: Extra wares to Yaki docks Added: Angel in more shipyards Added: Made the Unknown Object M6 uncapturable. Added: Extra Khaak jobs and redistributed existing jobs. Added: enabled the spawning of Khaak jobs in Terran space and the spawning of all cluster formations, including the quotsuper clusterquot. Fixed: Terran LOWP incorrect model Fixed: Missing station names in ATF Forceti Fixed: Slight jobs fix where an Osaka was being called rather than a Tyr v1.06 --------- Fixed: USC engine flares being too big Fixed: Snotra missing engine flares Fixed: Holy Dimensions typo Fixed: Zephyrus price and weapon loadout Fixed: Preacher Void Trinity Corp Showroom ownership Fixed: Mercury Prototype weapons Fixed: Improved pirate job spawning Fixed: Varius other jobs fixes Added: Asteroid bases for sale Added: Polacca description v1.05 --------- Fixed: Khaak M1 and M2 beams appearing at distance Fixed: Removed rogue SY for sale at Antigone Memorial ED Fixed: Added Hammer Torpedo fabs to two Argon SYs Fixed: Missing map link Fixed: Added sale location for Snotra Fixed: Various jobs fixes Added: Boarding Pod compatibility to Skirnir Added: Paranid habitation module on Paranid Equipment Docks Added: New spacedust texture Added: New XRM patrol script for xenon and pirate jobs Added: Script to remove er roneous Military Base added by MBRR v1.04c --------- Fixed: minor jobs fixes. Fixed: extended the ship choice for missions to use all the new XRM pirate ships. Fixed: securiy level of Pluto, Oort Cloud and Kuiper Belt set to quotborderquot - only available with a new game start. v1.04b --------- Fixed: minor issues with gamestarts Fixed: minor jobs fixes (including removing the rearguard bombers) Fixed: tweaked TWare prices. v1.04 --------- Fixed: Dolphin Tanker Cockpit Fixed: AsteroidGate collision in Loomanstrats Legacy Fixed: AP Gunner weapon loadout Fixed: Weapons Dealers wares for sale and shielding issue Fixed: Missing missile types on some teladi capitals Fixed: Sped up laser tower turning speeds Fixed: Reduced DMBC duration Fixed: Increased script delay at gamestart Fixed: Redistributed Xenon and Pirate jobs Fixed: Various other jobs fixes Added: cargo bay lifesupport to capitals as built in ware Added: New Terran TL - Polacca (vanilla MMBS model) Added: Boron habitation module on Boron Equipment Docks Added: More hireable TLs and a Terran hireable TL v1.03a --------- Fixed - Damaged universe file from 1.03 release Fixed - Wrong product at FUBL forges Fixed - Swapped ion and tracker mine forge products Fixed - Game starts v1.03 --------- Fixed - Incorrectly aligned gates Fixed - Demeter Miner rear gun not firing Fixed - Incorrect gate ID in McCallum Relay Fixed - Griffon weapon loadout Fixed - Remo ved blank Xenon wreckage models in Dark Space Cluster Fixed - Incorrect owner of trading station in Pilgrims Casino Fixed - Put special weapon subtype back onto fighter drones Fixed - Adjusted Boron weapon subtypes to improve loadouts Fixed - CWP priorities tweaked for better ship loadouts Fixed - Moved all sounds and textures into Part 1 so updating in future will be even quicker Fixed - Missing OWP hotkey script from SPK version Fixed - PPG description Added - Two new sector links in Terran space Added - Sound effect for Dark Matter Beam Cannon v1.02 --------- Fixed - various universe errors Fixed - Pirate Elite main guns Fixed - Keris not equiping with the right weapon - it now equips with the EMR. Fixed - Research Station description ID mismatch Fixed - Various jobs fixes Fixed - Megalodon weapons loadout Fixed - spawning of Khaak weapons Fixed - game starts Added - two new game starts Added - increased laser energy on Cormorant and Pteranodon v1.01 -------- Added missing Globals file Fixed incorrect Split TSSP loadouts Fixed missing names on docks in ATF Forceti Last edited by paulwheeler on Wed, 2. Oct 13, 17:40 edited 68 times in total So, as of the 17th of August, I am no longer involved in any updates after v1.06. XRM is now fully under Pauls control again, and I am totally out of the game for reasons stated in graphical form above. (Im off to Japan) Thanks to everyone for their support, and thanks in advance to everyone for their future support (of Paul, especially). Its been a lot of fun working with Paul and getting XRM out to you guys, and Im pretty proud of what weve accomplished here and all the improvements weve made to X3TC in the process. Maybe Ill see you all in a year or so. (That said, Paul knows how to get a hold of me.) Be good (Or at least some approximation of it) (And dont touch my stuff) Former Chief Herperations Derpgineer, X3 Rebalance Mod Last edited by Mizuchi on Thu, 18. Aug 11, 21:32 edited 8 times in total
Codificação de ajuda com d8217Alembert Forex EA Eu tento codificar uma EA que lida com a progressão de dalembert (para todos que não conhecem a progressão dalembert: bettingexpertcasino. Lembert-system) O plano é começar com 0,01 lotes e SL 13 pips TP 14 pips. Cada vez que um comércio se encerra com uma perda, um novo comércio abre imediatamente com lotes adicionais de 0,01 e depois de um comércio de ganhos próximo comercial aberto imediatamente com 0,01 lotes menos do que o lotes antes até chegar em 0,01 lotes. 1. comércio 0,01 lotes perda 2. comércio 0,02 lotes perda 3. comércio 0,03 lotes perda 4. comércio 0,04 lotes perda 5. comércio 0,05 lotes ganhar 6. comércio 0,04 lotes ganhar 7. comércio 0,03 lotes ganhar 8. comércio 0,02 lotes ganhar 9. Comércio 0.01 lotes de vitórias Então, aqui está a minha primeira tentativa de código, mas não funciona no testador startegy. - (Por favor, não há comentários como quotBlow sua conta de distância. Blablaquot Apenas compartilhando uma estratégi...
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